Surrealist Video Games Codexery

Samorost

A surreal puzzle adventure about a gnome averting a planetary collision.

Samorost

Samorost is a puzzle point-and-click adventure game developed by Amanita Design. The first game of the series was released in 2003 for free on the Amanita Design website, followed by two sequels in 2005 and 2016. The game was remastered and released on 20 May 2021 for Windows and macOS for free, with iOS and Android ports also made.

Notable award nominations
Webby Award (2004), Top Talent Award (2003) – won

Lore & Background

The player controls a small, white-clad humanoid with a cap and brown boots, called simply 'gnome' by Dvorsky. The goal is to solve a series of sequentially linked puzzles with no inventory or dialogue, mainly by clicking on-screen elements in the correct order. Solving a puzzle immediately transports the player to the next screen. The game features surrealistic, organic scenarios mixing natural and technological concepts, often using manipulated photographs of small objects made to look very large.

Reader's Guide

Samorost was created by Jakub Dvorský while he was a student at the Academy of Arts, Architecture and Design in Prague in 2003. Although short and simplistic in gameplay, its surreal graphics and memorable score made it stand out. The object of the game is to avert a collision between the gnome's home planet and a large incoming spaceship. The game was nominated for the Webby Award in 2004 and the Top Talent Award in 2003. The word 'samorost' is a Czech term for objects sculpted from discarded wood, also meaning 'maverick' or 'wanderer,' reflecting the protagonist's asteroid home and character. The soundtrack was selected by Dvorský from various sources and was not officially released, though a fan-ripped version circulated online. Composer Floex provided music for the 2021 remaster.

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