Cruelty Squad
A surreal tactical shooter satirizing corporate power and the gig economy.
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Cruelty Squad is a tactical first-person shooter released in 2021, created by the Finnish indie studio Consumer Softproducts under artist Ville Kallio. The player controls a biologically-augmented assassin working for a wetwork security company called Cruelty Squad, which carries out black operations for a larger conglomerate. The game is known for its surreal, "sensorally aggressive" visual style. Its developer calls it "an immersive power fantasy simulator with tactical stealth elements," and it has drawn comparisons to *Tom Clancy's Rainbow Six*, *Deus Ex*, and *Hitman: Codename 47*. The themes are described as anti-capitalist, anti-corporate, and a satire on the gig economy.
The game entered early access on Steam on 4 June 2021, with the full release following on 15 June 2021. Reviews were largely positive, praising its unique presentation, design, and blend of mechanics and themes.
**Gameplay**
Before each of the 20 missions, the player selects weapons and equipment, then navigates open, sandbox-style levels to find and neutralize targets. Health lost in combat can be restored by using certain items, eating cooked giblets, or consuming corpses if the player dies enough times on a level (on the "Power In Misery" difficulty). Killing civilians carries no penalty, though silent and non-lethal approaches are possible aside from the required target eliminations. During missions, the player can harvest organs from corpses and go fishing, then trade those organs and fish on a dynamic stock market for money, or explore the Cruelty Squad headquarters.
**Plot**
The game is set in a dystopian corporatocracy where corporations dominate police and government. Resurrection technology has made most of humanity immortal, cheapening life's value. Indiscriminate killings are routine, armed security is everywhere, and human and animal organs are traded on the stock market. Invasive biological implants and augmented organs are used by security forces and assassins. Cruelty Squad, a wetwork company under a large conglomerate, handles corporate contract killings.
After being discharged from the "SEC Death Unit," the player character—who wears bright, neon-colored attire and has matching receding hair—receives a call from a handler offering a job in Cruelty Squad. The player is sent to kill various targets who have angered the conglomerate's higher-ups, including ant
- Developer
- Consumer Softproducts (managed by Ville Kallio)
- Release Date
- 15 June 2021 (full release)
- Genre
- Tactical first-person shooter
- Platform
- Steam
- Engine
- Godot
- Nationality
- Finnish
- Known For
- Surreal, sensorally aggressive aesthetic; anti-capitalist themes
Lore & Background
Cruelty Squad is set in a dystopian corporatocracy where corporations control police and government, and technological resurrection has cheapened life. The player character, a biologically-augmented assassin discharged from the 'SEC Death Unit', is hired by the titular wetwork security company to perform black operations for a conglomerate. Targets include anti-corporate politicians, cultists, rogue police, delinquent employees, and rival CEOs. The player's handler eventually attempts to kill the player, then apologizes, and later both turn on the higher-ups for humor rather than ideology.
The game features multiple endings. Collecting all 10 secret 'Trauma' items opens a sealed door leading to a boss resembling the protagon
Reader's Guide
Cruelty Squad received generally favorable reviews on Metacritic. Critics praised its unique presentation, design, and combination of mechanics and themes. James Brod of Third Coast Review called it 'grislier than Hotline Miami' and recommended it to fans of old-school tactical shooters. Jake Tucker of NME declared it the 'most compelling game of the year', awarding five stars. Rock Paper Shotgun's Graham Smith dubbed its visuals 'sensorally aggressive', and James Davenport of PC Gamer called it 'some prime existential PC gaming horror.' The game's significance lies in its uncompromising aesthetic and thematic critique of capitalism and corporate control, blending tactical stealth with surreal horror. Its legacy includes influencing discussions on indie game art and satire. In June 2021, the protagonist was added to the game Brigador as a playable character named 'MT Foxtrot'.
Did You Know?
- Cruelty Squad was developed using the Godot game engine.
- The game features a dynamic stock market where players can trade harvested organs and fish.
- The protagonist was added as a playable character in the game Brigador under the name 'MT Foxtrot'.
- Lead developer Ville Kallio previously created gallery works exhibited at Futura in Prague and SIC Gallery in Helsinki.
Tactical Sandbox and Absurdist Survival
Cruelty Squad structures its 19 missions as open, sandbox-style arenas where the player must locate and eliminate designated targets while managing a resource economy that borders on the grotesque. Before each operation, the protagonist selects a loadout of weapons and equipment, then navigates the level at their own pace. The developer frames the experience as an immersive power fantasy with tactical stealth underpinnings, drawing comparisons to titles like Rainbow Six, Deus Ex, and Hitman. What sets it apart is the survival layer: lost health can be restored through equipment, by consuming cooked giblets, or—on the lowest difficulty tier, 'Power In Misery'—by literally eating corpses after repeated deaths. Between kills, players can harvest organs from bodies, go fishing, and then trade both commodities on a dynamic in-game stock market. Civilian casualties carry no mechanical penalty, yet the design still rewards quiet, non-lethal approaches. The result is a tactical shooter wrapped in a layer of darkly comic survival management.
Dystopian World and Layered Endings
The story unfolds inside a corporatocracy where mega-enterprises wield more authority than police or governments, and a resurrection technology has rendered most of humanity effectively immortal—thereby cheapening the very concept of a single life. In this world, armed security saturates every populated zone, human and animal organs are openly traded on financial exchanges, and invasive biological implants give security operatives and contract killers a combat edge. The player, a neon-clad assassin with a matching receding hairline, is recruited by a handler after being discharged from a unit called the SEC Death Unit. Their assignments span anti-corporate politicians, cult members, rogue officers, problem employees, and rival CEOs. The narrative takes a darkly comic turn when the handler briefly attempts to kill the player in their own apartment, then later the duo rebels against their corporate overlords not out of conviction but because the situation is funny. The game offers multiple endings: activating the hidden 'Hope Eradicated' difficulty mode in headquarters reveals a sealed door and a self-resembling boss fight, while completing secret levels hidden inside paintings unlocks the 'Trauma Loop,' where the Limit Chancellor strips the protagonist of all weapons and augmentations before the final challenge.
From Gallery Walls to Game Engine
Consumer Softproducts, the Finnish indie studio behind Cruelty Squad, is essentially the creative vehicle of artist Ville Kallio. Before turning to game development, Kallio built a body of work spanning comics, video art, installations, and standalone pieces shown at venues including the Futura in Prague and the SIC Gallery in Helsinki. His earlier pieces frequently referenced video game aesthetics and contained conceptual seeds that would later germinate into Cruelty Squad's systems and tone. Kallio himself described his gallery career as feeling like 'just a weird hobby' and likened it to 'a black hole with no future,' explaining that the shift into interactive media felt like a natural next step given how deeply his visual work had been shaped by gaming. Beyond gallery shows, he produced video projects such as Adversalife and Venmo Combat—the latter serving as part of a multimedia exhibition at the SIC Gallery—and authored comics including Hyper Prison-Industrial, Bio-whale, and Corridorspace. Cruelty Squad was built using the Godot engine, and Kallio went on to develop a second title, Psycho Patrol R, which entered early access in 2025.
Critical Acclaim and Cross-Game Presence
Cruelty Squad hit Steam in early access on 4 January 2021 before its full launch on 15 June 2021, and the critical response was overwhelmingly positive, earning a 'generally favorable' consensus on Metacritic. Reviewers consistently singled out the game's jarring, surreal visual language—Rock Paper Shotgun's Graham Smith coined the phrase 'sensorally aggressive' to capture the experience—while PC Gamer's James Davenport framed it as 'some prime existential PC gaming horror.' NME's Jake Tucker went further, naming it the 'most compelling game of the year' with a perfect five-star score, and Third Coast Review's James Brod called it 'grislier than Hotline Miami,' recommending it to fans of older tactical shooters. The game's anti-capitalist and anti-corporate satire, layered over gig-economy commentary, resonated broadly. Its cultural footprint extended beyond its own title: in June 2021, the neon-clad protagonist was added as a playable character in the unrelated video game Brigador under the callsign 'MT Foxtrot,' a crossover that underscored how distinctive the character design had become.
Gallery

Frequently Asked Questions
What is Cruelty Squad?
Cruelty Squad is a surreal tactical first-person shooter that launched on Steam in June 2021. It pairs stealth-heavy, room-by-room mission design with an intentionally overwhelming, 'sensorally aggressive' visual style, and uses its premise to lampoon corporate exploitation and the gig economy.
Who made Cruelty Squad?
The game was developed by the Finnish indie studio Consumer Softproducts, led by artist and creative director Ville Kallio. It was built on the Godot engine and released exclusively for PC via Steam.
Who do you play as in Cruelty Squad?
You control a biologically augmented assassin contracted by a private wetwork security firm that carries out black-ops jobs for a larger, shadowy conglomerate. The developer describes the experience as an 'immersive power fantasy simulator' layered with tactical stealth mechanics.
What games is Cruelty Squad often compared to?
Players and reviewers frequently draw parallels to Rainbow Six Siege, Deus Ex, and Hitman: Codename 47 because of its methodical, tactical combat structure. Its deliberately disorienting aesthetic and satirical corporate narrative, however, keep it distinct from those more grounded titles.
What is the core theme of Cruelty Squad?
The game is fundamentally a satire of corporate power and the gig economy, casting the player as a disposable contractor performing violent errands for an indifferent parent company. Its surreal, overwhelming presentation reinforces the feeling of being a small, expendable cog in a dehumanizing system.
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